![]() ![]() The scale of the game is variable, with distances ranging from 2.5 km per hex to 50 km per hex, and each turn simulating from 1/4 day to 1 week of time, but is fundamentally "operational", focusing on battalion, division, and corps combat. The basic appearance of the game is the traditional view onto a hexagonal grid, although the player may choose a map-like overhead view with military symbols and basic info for the units, or an isometric view that depicts the units with small pictures of soldiers, tanks, etc. The Operational Art of War: Century of Warfare (2000).The Operational Art of War II: Elite Edition (2000).The Operational Art of War II: Flashpoint Kosovo (1999).The Operational Art of War II: Modern Battles 1956–2000 (1999).
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